Porous learning: what do families and schools need to know and do about learning@home in a digital environment to enhance children’s literacy?
Introduction School students increasingly use digital technologies at home to enhance learning and bridge the school– home divide. The porous learning project was designed to explore the factors that both enabled learning and created barriers to learning at home for students in a low socioeconomic community using the digital learning environment, which we refer to […]
Extending innovative e-learning leadership

Introduction / research aims / rationale This project grew out of the desire to understand and share the strategies that successful school leaders use to identify, implement and integrate digital technologies in school settings. What may come naturally to some leaders presents significant challenges for others; the catalyst for this project was the opportunity to […]
Exploring student thinking, problem solving and collaboration in iPad-supported learning environments

Introduction Despite successive waves of technological innovation being rapidly adopted by schools, teaching methods and curriculum designs have been slow to evolve in response to the affordances offered by an increasing array of digital devices (Cuban, 2017). This phenomenon is not new, with articles dating back to the early 1980s when digital devices were beginning […]
Supporting teachers and learners of programming by understanding feedback on syntax, semantics and style

Introduction New Zealand has a shortage of skilled workers in information technology (IT). Skills relating to computer programming (e.g., software engineer, applications programmer, software tester, web developer) all appear on the 2019 Long Term Skill Shortage List published by Immigration New Zealand (Immigration New Zealand, 2019). In 2020, Immigration New Zealand reports a continued lack […]
Experiences and reflections of teachers on the use of mixed reality technologies to foster cross-curricular learning opportunities

1. Introduction This study aimed to explore how the purposeful integration of new technology, specifically mixed reality (MR), can support learning across the curriculum through the development of digital artefacts. The study focused on exploring the experiences of teachers at two high schools who were supported by digital technologies teachers and the lead researcher to […]